To start off, I heart playing video games.
Gaming and education is logical combination to me because so many kids/adults a) spend time on it and b) love doing it. So when I saw a tweet from PLN (Professional Learning Network) about this TEDTalk, I watched it immediately. Here is Gaming Can Make a Better World: Jane McGonigal on TED.com (recorded February 2010)
The audience clearly enjoyed this talk as did I. McGonigal gave a riveting talk addressing the importance of online gaming.
Interesting points to note:
- We invest 3 billion hours weekly playing online games.
- McGonigal says increase that number to 20 billion hours of game play/week.
- Hunger, poverty, climate change, global conflict, obesity can be solved by playing online games.
- IFTF: Institute For The Future – where McGonigal works. Check them out – they talk about everything.
- Epic Win: We need to see the “epic win” face of a gamer on people who are everyday problem solvers.
- Why are we better at being successful/good at games than real life? Why are we more likely to help another gamer online than in real life? Why are we at our best selves?
- How come in life we feel defeat, depression, and hopelessness, but we don’t in games?
- World of Warcraft is a collaborative online game. Gamers so far have spent 5.93 million years solving the problem of this virtual world. Human species evolve in thinking as they collaborate on games.
- Research from Carnegie Mellon: a young person from a strong gaming country will have spent 10,000 hours of gaming by age 21. This number is also the number of hours of a perfect attendance of a student from grade 5-12. Parallel education at school and on gaming.
- Virtuoso Gamers. What are they good at? Looking closely at super powers of gamers:
- Urgent Optimism: hope for epic win
- Social Fabric: collaborative ethics and social interaction
- Blissful Productivity: happy to work hard for meaningful work
- Epic Meaning: awe-inspiring mission
- Gamers are then, Super-Empowered Hopeful Individuals. Problem is that people feel this way only in the virtual world. What is the solution?
“We’re witnessing what amounts to no less than a mass exodus to virtual worlds and online game environments.” – Edward Castronova, economist
- Idea: We have to make the real world more like a game.
- Herodotus & the history of Lydia. Learning from Herodotus’s account of survival and evolution of Lydian culture.
- How do we solve real world problems playing games?
I have seen am making the future. ~ view of Institute For The Future
- 3 Games with epic wins. a) World Without Oil – Challenge of living on oil shortage. Real time news feeds, data, blog, post pictures to solve every day survival. Outcome: transformative. People changed their lifestyle even after playing the game. b) Superstruct – Everyone’s job is to invent the future of the human species. After 8 weeks, 8000 people came up with 500 “insane” solutions. c) EVOKE (launched March 3). If you complete the game, you will be certified by the World Bank Institute as a Social Innovator.
- So what happens now?
- Gamers are a human resource who can do real work.
- Games are powerful platform for change.
- We have the “super powers” to come together, play games to solve problems that matter.
So what do you think?
I think I’ll meet you online!
I invite you to read these interesting posts:
Stacy Baker’s student, Jack’s (9th grader) post: Vitamin G: Video Games and You
Kevin Jarrett’s Blog : Discover budding game designers with Platform Studio
Chris Lehmann’s Blog: Bring Your Epiphany
Ji Lim’s Blog: Family vs. Zombies
Kelly Tenkely’s Blog: Webspiration Wednesday Post: Creativity and Play